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Blade And Sorcery Free Download [Torrent]

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Updated: Mar 16, 2020





















































About This Game The era of the VR weightless, wiggle-sword combat is over. Blade & Sorcery is a medieval fantasy sandbox like no other, focusing on melee, ranged and magic combat that fully utilizes a unique and realistic physics driven interaction and combat system.Built exclusively for VR, collisions are dictated by fine hitboxes, objects have weight and follow the laws of physics, creatures have full body physics and presence, and blades can be used to penetrate soft materials or deflect magic.In Blade & Sorcery, the combat is limited only by your own creativity. Choose your weapon, choose your stance, choose your fighting style; Be the powerful warrior, ranger or sorcerer you always dreamed of becoming! 7aa9394dea Title: Blade and SorceryGenre: Action, Adventure, Indie, RPG, Simulation, Early AccessDeveloper:WarpFrogPublisher:WarpFrogRelease Date: 11 Dec, 2018 Blade And Sorcery Free Download [Torrent] blade and sorcery g2a. blade and sorcery graphics settings. blade and sorcery kinguin. blade and sorcery 2019. blade and sorcery 970. blade and sorcery jumping. blade and sorcery walkthrough. blade and sorcery quest. blade and sorcery ps4 vr. blade and sorcery crack. blade and sorcery rutracker. blade and sorcery demo. blade and sorcery telekinesis controls. blade and sorcery keeps crashing. blade and sorcery best settings. blade and sorcery latest update. blade and sorcery fps. blade and sorcery pc download. blade and sorcery not responding. blade and sorcery avengers mod. blade and sorcery rapier. blade and sorcery disarm. blade and sorcery teleport. blade and sorcery 5. blade and sorcery framerate. blade and sorcery flying. blade and sorcery movement. blade and sorcery issues. blade and sorcery patch. blade and sorcery price. blade and sorcery neck snap mod. blade and sorcery weapon mods. blade and sorcery berserker mod. blade and sorcery cheats. blade and sorcery future updates. blade and sorcery for ps4 Official Update 5 Trailer - Update will be live April 4th: Hey, all! The Baron here with news about Update 5. The Update will be released on April 4th, and if you don't wanna spoil it for yourself before checking out the new trailer, you can watch that here:https://youtu.be/3-90-BE8uq8 Features of U5:. Update 5 released!: I'm happy to announce that update 5 has been released and are now live!https://youtu.be/3-90-BE8uq8Below the full changelog:Features- Dismemberment (big thanks to Kenamis from the UMA team to make this real!)- 4 new weapons: Longsword, Dual blade, Dane Axe, Rapier- New map: Canyon- NPC disarming- Physic based climbing (currently experimental and need to be enabled in the options)- New grappling points on bodies (arms and legs)- Draw cuts (cut while sliding or press a blade along flesh)- Weapons can penetrate multiple materials at once (stick enemies on wood, Shishkebab NPC...)- NPC / Ragdoll collisions (throwing NPC to others will damage them and knock them out)- Rope sliding- Enabled dynamic shadows (can be disabled in the options)- Improved lightning- Dynamic blood painting on weapons- Spectator modeEnhancements- Damage now take into account the mass and torque of the weapon- Improved and added some sound effects- Dying animation now stop relative to impulse force- Increased arrow snap radius on the bow- Swords can penetrate tougher material with enough force (head, wood) - Prevent telekinesis to work when the player is not looking the target- All physic props (barrels, mugs, chandelier...) has been updated and now inherit the same logic than weapons (imbue lightning on metal, blunt damage, blood painting, etc...)- Possible orientations for handles are no more limited to 4 (shields and ropes get more handling orientations)- SteamVR: Opening the steam menu will disable inputs and pause the game- Oculus: Opening the Oculus menu or removing the headset will disable inputs and pause the game- Misc weapons balancingModding- Some major structural changes to prepare custom maps and weapons, the downside is a lot of mods should be broken- Created dedicated JSON class for interactables and damagers- Holsters, ragdoll grapple point and ropes/ladders handles are now moddable (interactables)- All prefabs has been updated to use standalone components (in preparation for the future BAS SDK)- All props are now an item and therefore moddableModding- Some major structural changes to prepare custom maps and weapons, the downside is a lot of mods should be broken- Created dedicated JSON class for interactables and damagers- Holsters, ragdoll grapple point and ropes/ladders handles are now moddable (interactables)- All prefabs has been updated to use standalone components (in preparation for the future BAS SDK)- All props are now an item and therefore moddableFixes- Updated to 2018.3.11- Fixed NPC turning their head too much when a target is behind them- Fixed some issues in the character customizer- Fixed Pimax controllers not recognized as HTC wands- Fixed locomotion collider preventing jumping along wall- Fixed wrong ground textures in the market map- Fixed cult and mercenary being in the same team- Fixed jump and kick reverted on the HTC Vive- Fixed NPC recoil on parry going in the wrong direction. Update 3 released!: Update 3 released!Changes- Added an option to disable the blood overlay- Added an option to hold grip to grapple (is default now)- Increased the grappling radius for shoulders and head- Removed body/object and body/ragdoll collision from the options as it cause some issues (will come back later)- Experimental: Added an option to change the global weapon handling forces (more or less "floatiness" / "drag")Modding- Added a JSON for global parameters- Moved slowmotion parameters to global parametersFixes- Fixed handle sliding for HTC Vive- Fixed game stuck in infinite loading when the "My Document" folder is inaccessible (should fallback to appData folder)- Prevent the arrow in the player bow to disapear when starting a new wave- Fixed reloading when the player die in the home- Reworked auto drop to prevent weapon to be dropped when swinging- Added a maximum force to all physic joints (should prevent some physic issues and potentially some crashes). Update 2 released!: - Fixed input issues with the HTC Vive Pro- Disabled external view by default and added an option to enable it- Added an help text in the character selection screen to warn about the game window focus issue (waiting the fix from Unity)- Fixed missing touchpad press parameter in the options- Fixed potion leaks when changing scenes- Fixed issues when starting a new wave while grabbing a dead NPC - Misc inputs fixes. New year update: Hi everyone!It has been some time since my last update, so I wanted to keep people informed about what is happening.Since December, 3 versions of the next update (update 4 - beta 3) have been released on the beta branch on steam.The current beta addresses some issues and more importantly greatly improves the combat and weapon handling (changelog can be found on the #beta-changelog channel on Discord). However, this update is a bit special because I upgraded to a new major version of the Unity engine. The use of this version is mandatory for the future as it improves the physic engine, overall stability and will be the only one receiving new updates about the input system I use (I’m mainly waiting the Unity fix about inputs which is not working when the game window is not focused).Unfortunately, the new Unity version comes with a pretty serious issue in VR that can lead the whole computer to crash, and this problem prevents me of switching the beta to live.With the Christmas period being over, I’m however confident that this issue will be resolved soon (hopefully this month).In the meantime, I’m still working on the beta, and the next update (beta 4) should include an overhaul of the combat animations as well as an improved and more aggressive AI.Most importantly, I wanted to say Thank you to everyone for your support, the game release was awesome, and I could not have expected better! The community on Discord is approaching 10k users and doesn’t stop to amaze me every day! Modders are also doing wonder with the game, I really didn’t expect this to be so quick! I wish I could talk more often on Discord, but I’m still really focused on the game itself.The current game is only the beginning, with the release success I already increased the scope (check roadmap on Discord) and I’m happy to announce that I should get some help with a dedicated 3D artist and level designer soon 😊.Thanks again for your support! And Best Wishes for 2019!Cheers!KospY. Update 5.2 released!: For this update, I worked on the much needed performance optimization and managed to reduce CPU time by 20-50%, the game should play better now especially with multiple NPC :)Below the changelog:Enhancements & Changes- Improved inverse kinematic- NPC eyes follow target- Increased potion cork snap radius- Hand scale is now static and is disabled in the character customization menu- Health overlay adjustements- Increased heart beat volume on low health - Slightly increased NPC arms resistance when parrying- Increased arrow damage - Removed max alive NPC option (moved to wave definition)- Wave selector display max alive and total NPC for each wave- New warzone waves with more than 10 NPC (for high end configuration only!)Performance optimizations- Optimized inverse kinematic to solve only what is needed- Inverse kinematic is no more used for each finger- Pooled ragdolls to prevent a lag spike on spawn- Optimized facial expression player- Optimized locomotion ground detection- Fixed an issue causing the dodge/parry system to check all weapons instead of only the closest ones - Reduced delay before cleaning dropped objects and dead bodies (15s to 7s)- Misc performance optimizationsModding- FingerPoses are replaced by HandPoses (poses will be moddable later with the BAS SDK)- Added JSON for facial expressionFixes- Updated Unity from 2018.3 to 2019.1 (major update)- Fixed some visuals in the canyon map - Fixed head sometimes staying in the air after beheading- Fixed a rotation issue when sliding along the handle with both hands- Fixed a rotation issue when holding an handle with both hands pointing at the same direction - Fixed arrow sliding from axis to back grip- Fixed NPC not dropping their weapon correctly causing them to pick up two weapons with the same hand- Fixed bow orientation using main hand rotation instead of the bow/string orientation- Fixed missing health potions in Ruins and Market- Misc internal fixesKnown issues- Post processing doesn't work (broken on 2019.1)- Kick doesn't work- Water in the canyon map are not shown with low graphic settings- Lightning propagate to every cutted parts- Grabbing a ragdoll and pushing it with a weapon makes you fly- Running the game full screen can lower performance drastically. Update 4 (beta 7) released!: Good news everyone! Unity finally fixed the memory leak! If everything work correctly, it mean that beta 7 should be the last beta of update 4, and the live/stable version will be updated soon. :)Here is the beta 7 changelog:Enhancements & Changes. Closed beta-test: The closed beta test of Blade & Sorcery has started since the beginning of November.The game Discord has now reached more than 2k users, so access to the beta will be done from random giveaway only. So if you want to help, stay tuned on the Discord ;)Early access release is still planned to December, and the final date will be set when all major bugs are resolved and when the beta-testers will feel that the game is ready for release I will try to focus my communication about the game on Discord so don't hesitate to join it to ask questions, to check the roadmap, to follow content creators and to post suggestions!Here are the places where you can find more information about the game:Discord : https://discordapp.com/invite/nqCR8KGReddit : https://www.reddit.com/r/BladeAndSorceryTwitter : https://twitter.com/BladeAndSorceryKospY

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